Hello! I'm Mario Lucido

I'm a Computer Science student at Sonoma State University (B.S. in CS, minor in Philosophy), passionate about GPU acceleration, robotics, and real-world AI deployment. I'm currently a Technology Intern at OurCo, where I focus on QA, CI/CD improvements, and cross-platform reliability.

Technical Skills

Languages

  • C++
  • Python
  • SQL

Tools & Frameworks

  • Git, GitHub, VS Code
  • CUDA, TensorRT, ONNX Runtime
  • PyTorch, Jupyter

Specialized Topics

  • GPU Inference Optimization
  • Embedded Robotics
  • Real-time ML Benchmarking

Experience

Technology Intern – OurCo

March 2025 – Present

  • Led QA testing and triaged cross-platform bugs for Web, iOS, and Android
  • Collaborated with engineers to improve CI/CD pipelines and bug reporting flows
  • Created onboarding guides for new interns and improved regression documentation

Highlighted Projects

GPU Inference Benchmarking – Loan Risk Predictor

Trained a PyTorch classifier on 2M records, exported to ONNX, and benchmarked inference latency across CPU, CUDA, and TensorRT for real-time use cases.

Graph showing the data of the benchmarking

CUDA Julia Set Renderer

Implemented a GPU-accelerated Julia Set fractal renderer using CUDA. Profiled kernel launches, memory transfers, and vector scaling behavior.

julia image

Autonomous Robot Dog + Ethics Whitepaper

Developed a Raspberry Pi-powered robot dog using ultrasonic and camera sensors for real-time navigation. Co-authored a whitepaper analyzing military use of robotic dogs and proposing UN-aligned regulation (IEEE, DoD).

View Project

More Projects

Frogger 3D

Developed a Frogger-inspired 3D game using Three.js and JavaScript. Implemented grid-based movement, increasing difficulty, and collision detection using bounding boxes.

Frogger 3D Game Screenshot

Breakout Game

This Java project showcases my understanding of object interaction and inheritance. I enhanced the classic arcade game Breakout by adding upgrades and implementing the paddle-ball collision mechanics.

Breakout Game Screenshot

Plants vs Zombies Clone

A tower defense game developed as a clone of Plants vs Zombies, demonstrating my skills in inheritance, polymorphism, and debugging large projects. It was a significant learning experience in handling complex game mechanics and graphics.

Plants vs Zombies Clone

Resume

Contact

Email: MarioLucido94@gmail.com

Phone: 707-301-0025